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Oct 7

SUPERGLASSES: Benchmarking Vision Language Models as Intelligent Agents for AI Smart Glasses

The rapid advancement of AI-powered smart glasses-one of the hottest wearable devices-has unlocked new frontiers for multimodal interaction, with Visual Question Answering (VQA) over external knowledge sources emerging as a core application. Existing Vision Language Models (VLMs) adapted to smart glasses are typically trained and evaluated on traditional multimodal datasets; however, these datasets lack the variety and realism needed to reflect smart glasses usage scenarios and diverge from their specific challenges, where accurately identifying the object of interest must precede any external knowledge retrieval. To bridge this gap, we introduce SUPER- GLASSES, the first comprehensive VQA benchmark built on real-world data entirely collected by smart glasses devices. SUPERGLASSES comprises 2,422 egocentric image-question pairs spanning 14 image domains and 8 query categories, enriched with full search trajectories and reasoning annotations. We evaluate 26 representative VLMs on this benchmark, revealing significant performance gaps. To address the limitations of existing models, we further propose the SUPERLENS, a multimodal smart glasses agent that enables retrieval-augmented answer generation by integrating automatic object detection, query decoupling, and multimodal web search. SUPERLENS achieves state-of-the-art performance, outperforming GPT-4o by 2.19%, underscoring the need for task-specific solutions in smart glasses VQA. Our dataset is publicly available at https://huggingface.co/datasets/xandery/SuperGlasses.

  • 7 authors
·
Apr 8

Evaluating the Feasibility of Inferring Dietary Behavior Change Receptivity from Egocentric Images of Eating Environment

Accurately assessing dietary behavior change receptivity is essential for designing effective just-in-time adaptive interventions (JITAIs) that promote healthier eating habits. However, self-report-based assessment of behavior change receptivity is sparse and delayed, limiting its practical use in continuous monitoring. To explore whether passive sensing may help address this challenge, this study conducts a pilot investigation of inferring participants' self-reported behavior change receptivity from egocentric eating images collected by a wearable camera. We use pilot data obtained from free-living eating episodes using the Automatic Ingestion Monitor v2 (AIM-2). The data included egocentric image sequences captured during eating and paired with responses to questions assessing specific dimensions of behavior change receptivity (awareness, interaction capability, and motivation). To examine whether visual information contained any relevancy to these responses, we evaluated a transfer-learning-assisted framework that combines a pre-trained Contrastive Language-Image Pre-Training (CLIP) vision encoder with a lightweight transformer classifier. The model processes eating episode image sequences to extract potential semantic and temporal cues related to behavior change receptivity. Preliminary experimental results show promising improvements over simple baseline models for behavior change receptivity indicators. These early findings suggest that egocentric eating episode images may contain cues related to dietary behavior change receptivity, and warrant further investigation with larger and more comprehensive datasets.

  • 6 authors
·
May 26

DMC^3: Dual-Modal Counterfactual Contrastive Construction for Egocentric Video Question Answering

Egocentric Video Question Answering (Egocentric VideoQA) plays an important role in egocentric video understanding, which refers to answering questions based on first-person videos. Although existing methods have made progress through the paradigm of pre-training and fine-tuning, they ignore the unique challenges posed by the first-person perspective, such as understanding multiple events and recognizing hand-object interactions. To deal with these challenges, we propose a Dual-Modal Counterfactual Contrastive Construction (DMC^3) framework, which contains an egocentric videoqa baseline, a counterfactual sample construction module and a counterfactual sample-involved contrastive optimization. Specifically, We first develop a counterfactual sample construction module to generate positive and negative samples for textual and visual modalities through event description paraphrasing and core interaction mining, respectively. Then, We feed these samples together with the original samples into the baseline. Finally, in the counterfactual sample-involved contrastive optimization module, we apply contrastive loss to minimize the distance between the original sample features and the positive sample features, while maximizing the distance from the negative samples. Experiments show that our method achieve 52.51\% and 46.04\% on the normal and indirect splits of EgoTaskQA, and 13.2\% on QAEGO4D, both reaching the state-of-the-art performance.

  • 4 authors
·
Nov 30, 2025

EgoCross: Benchmarking Multimodal Large Language Models for Cross-Domain Egocentric Video Question Answering

Recent advances in Multimodal Large Language Models (MLLMs) have significantly pushed the frontier of egocentric video question answering (EgocentricQA). However, existing benchmarks and studies are mainly limited to common daily activities such as cooking and cleaning. In contrast, real-world deployment inevitably encounters domain shifts, where target domains differ substantially in both visual style and semantic content. To bridge this gap, we introduce EgoCross, a comprehensive benchmark designed to evaluate the cross-domain generalization of MLLMs in EgocentricQA. EgoCross covers four diverse and challenging domains, including surgery, industry, extreme sports, and animal perspective, representing realistic and high-impact application scenarios. It comprises approximately 1,000 QA pairs across 798 video clips, spanning four key QA tasks: prediction, recognition, localization, and counting. Each QA pair provides both OpenQA and CloseQA formats to support fine-grained evaluation. Extensive experiments show that most existing MLLMs, whether general-purpose or egocentric-specialized, struggle to generalize to domains beyond daily life, highlighting the limitations of current models. Furthermore, we conduct several pilot studies, \eg, fine-tuning and reinforcement learning, to explore potential improvements. We hope EgoCross and our accompanying analysis will serve as a foundation for advancing domain-adaptive, robust egocentric video understanding. Data and codes will be released at: https://github.com/MyUniverse0726/EgoCross{https://github.com/MyUniverse0726/EgoCross.}

  • 8 authors
·
Aug 14, 2025

Towards Comprehensive Scene Understanding: Integrating First and Third-Person Views for LVLMs

Large vision-language models (LVLMs) are increasingly deployed in interactive applications such as virtual and augmented reality, where a first-person (egocentric) view captured by head-mounted cameras serves as key input. While this view offers fine-grained cues about user attention and hand-object interactions, its narrow field of view and lack of global context often lead to failures on spatially or contextually demanding queries. To address this, we introduce a framework that augments egocentric inputs with third-person (exocentric) views, providing complementary information such as global scene layout and object visibility to LVLMs. We present E3VQA, the first benchmark for multi-view question answering with 4K high-quality question-answer pairs grounded in synchronized ego-exo image pairs. Additionally, we propose M3CoT, a training-free prompting technique that constructs a unified scene representation by integrating scene graphs from three complementary perspectives. M3CoT enables LVLMs to reason more effectively across views, yielding consistent performance gains (4.84% for GPT-4o and 5.94% for Gemini 2.0 Flash) over a recent CoT baseline. Our extensive evaluation reveals key strengths and limitations of LVLMs in multi-view reasoning and highlights the value of leveraging both egocentric and exocentric inputs. The dataset and source code are available at https://github.com/Leeinsu1/Towards-Comprehensive-Scene-Understanding.

  • 6 authors
·
Oct 23, 2025

Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answering

Problems at the intersection of vision and language are of significant importance both as challenging research questions and for the rich set of applications they enable. However, inherent structure in our world and bias in our language tend to be a simpler signal for learning than visual modalities, resulting in models that ignore visual information, leading to an inflated sense of their capability. We propose to counter these language priors for the task of Visual Question Answering (VQA) and make vision (the V in VQA) matter! Specifically, we balance the popular VQA dataset by collecting complementary images such that every question in our balanced dataset is associated with not just a single image, but rather a pair of similar images that result in two different answers to the question. Our dataset is by construction more balanced than the original VQA dataset and has approximately twice the number of image-question pairs. Our complete balanced dataset is publicly available at www.visualqa.org as part of the 2nd iteration of the Visual Question Answering Dataset and Challenge (VQA v2.0). We further benchmark a number of state-of-art VQA models on our balanced dataset. All models perform significantly worse on our balanced dataset, suggesting that these models have indeed learned to exploit language priors. This finding provides the first concrete empirical evidence for what seems to be a qualitative sense among practitioners. Finally, our data collection protocol for identifying complementary images enables us to develop a novel interpretable model, which in addition to providing an answer to the given (image, question) pair, also provides a counter-example based explanation. Specifically, it identifies an image that is similar to the original image, but it believes has a different answer to the same question. This can help in building trust for machines among their users.

  • 5 authors
·
Dec 2, 2016

ReVSI: Rebuilding Visual Spatial Intelligence Evaluation for Accurate Assessment of VLM 3D Reasoning

Current evaluations of spatial intelligence can be systematically invalid under modern vision-language model (VLM) settings. First, many benchmarks derive question-answer (QA) pairs from point-cloud-based 3D annotations originally curated for traditional 3D perception. When such annotations are treated as ground truth for video-based evaluation, reconstruction and annotation artifacts can miss objects that are clearly visible in the video, mislabel object identities, or corrupt geometry-dependent answers (e.g., size), yielding incorrect or ambiguous QA pairs. Second, evaluations often assume full-scene access, while many VLMs operate on sparsely sampled frames (e.g., 16-64), making many questions effectively unanswerable under the actual model inputs. We improve evaluation validity by introducing ReVSI, a benchmark and protocol that ensures each QA pair is answerable and correct under the model's actual inputs. To this end, we re-annotate objects and geometry across 381 scenes from 5 datasets to improve data quality, and regenerate all QA pairs with rigorous bias mitigation and human verification using professional 3D annotation tools. We further enhance evaluation controllability by providing variants across multiple frame budgets (16/32/64/all) and fine-grained object visibility metadata, enabling controlled diagnostic analyses. Evaluations of general and domain-specific VLMs on ReVSI reveal systematic failure modes that are obscured by prior benchmarks, yielding a more reliable and diagnostic assessment of spatial intelligence.

The Right Inference Strategy Is All You Need: Nearly Training-Free Domain-Wise Inference for EgoCross Challenge

EgoCross evaluates multimodal large language models on egocentric video question answering under substantial domain shift, where test videos come from surgery, industrial assembly, extreme sports, and animal-mounted cameras rather than ordinary daily-life scenes. In the source-limited track, the base model is fixed to Qwen3-VL-4B, while the official task-specific support set contains only 20 training samples. This setting makes the challenge less about model scaling and more about exposing the right visual, temporal, and answer-selection cues to a constrained model. Our key observation is that the frozen baseline model is not simply incapable of these rare scenarios; rather, it often fails to transfer its existing visual-language knowledge to the new task format without an appropriate interface. We therefore use a domain-wise inference strategy that treats the four target domains separately and designs different input, prompting, and answer-mapping procedures according to each domain's task characteristics. These strategies make the rare egocentric scenes more interpretable to the VLM by emphasizing the cues that matter for each domain. The resulting system is nearly training-free: surgery, and animal questions are answered with the base Qwen3-VL-4B model, while XSports and industry use only the official SFT checkpoint trained for two epochs on the provided 20 training samples. On the final evaluation, this simple strategy reaches 66.98\% overall accuracy, suggesting that careful domain-aware inference can compensate for limited base-model strength and recover much of the ability already present in the baseline model.

  • 5 authors
·
May 29

SPATIOROUTE: Dynamic Prompt Routing for Zero-Shot Spatial Reasoning

Spatial question answering over egocentric video is a challenging task that requires Vision-Language Models (VLMs) to reason about 3D object positions, scene affordances, and directional relationships, particularly in the zero-shot setting where no task-specific fine-tuning is available. We introduce SpatioRoute, a dynamic prompt generation approach that routes each incoming question to a semantically tailored prompt template -- without any additional training, fine-tuning, or 3D sensor input. SpatioRoute operates in two complementary modes: SpatioRoute-R, a rule-based router that deterministically maps question typologies (e.g., What, Is, How, Can, Which) to specialized prompt templates; and SpatioRoute-L, an LLM-driven approach that generates task-specific prompts from the question and situational context alone, with no video input at routing time. We evaluate SpatioRoute on the SQA3D benchmark across VLMs spanning model families. SpatioRoute achieves consistent overall accuracy gains up to 5% over fixed prompt baselines, establishing a new state-of-the-art for zero-shot video-only spatial VQA without requiring 3D point-cloud inputs. As an additional finding, we observe that Chain-of-Thought (CoT) prompting, implemented via the Think it Twice architecture, consistently degrades performance in this setting on Qwen series models, confirming that question-aware routing is more effective than uniform reasoning instructions for spatial video understanding.

  • 4 authors
·
May 17

Does Local Video Understanding Transfer Across Encounters? The EgoGears Benchmark

Embodied systems must make knowledge acquired during one encounter usable in another despite changes in viewpoint, motion, and illumination. Yet aggregate cross-video accuracy conflates failures of local perception with failures to preserve observation identity, establish correspondence, and compose evidence, obscuring whether local video understanding actually transfers. We introduce EgoGears, a complementary single- and multi-video benchmark designed to diagnose this transition. It contains 567 single-video and 1,487 multi-video questions derived from 126 human-collected egocentric recordings covering 39 outdoor routes. Repeated traversals across movement speeds and lighting conditions ground comparisons in shared physical environments; 531 questions require alignment across independent recordings. Single-video questions measure the local visual, spatial, and motion evidence available to a model, while multi-video questions test whether evidence remains bound to the correct observation and can be composed into consistent route relationships. We report 29 single-video and 31 multi-video MLLM configurations across six model families in the main leaderboard. Among the 20 configurations evaluated comparably on both splits, every model performs worse on multi-video questions, with a mean decrease of 22.5 percentage points, and the gap persists when answer format and scoring are held fixed. The gap is not explained simply by additional videos or recording boundaries. The central bottlenecks are observation--evidence binding and ordered route-state tracking. The code and benchmark are publicly available at https://github.com/lei-qi-233/EgoGears.

  • 16 authors
·
Sep 28

EgoNight: Towards Egocentric Vision Understanding at Night with a Challenging Benchmark

Most existing benchmarks for egocentric vision understanding focus primarily on daytime scenarios, overlooking the low-light conditions that are inevitable in real-world applications. To investigate this gap, we present EgoNight, the first comprehensive benchmark for nighttime egocentric vision, with visual question answering (VQA) as the core task. A key feature of EgoNight is the introduction of day-night aligned videos, which enhance night annotation quality using the daytime data and reveal clear performance gaps between lighting conditions. To achieve this, we collect both synthetic videos rendered by Blender and real-world recordings, ensuring that scenes and actions are visually and temporally aligned. Leveraging these paired videos, we construct EgoNight-VQA, supported by a novel day-augmented night auto-labeling engine and refinement through extensive human verification. Each QA pair is double-checked by annotators for reliability. In total, EgoNight-VQA contains 3658 QA pairs across 90 videos, spanning 12 diverse QA types, with more than 300 hours of human work. Evaluations of state-of-the-art multimodal large language models (MLLMs) reveal substantial performance drops when transferring from day to night, underscoring the challenges of reasoning under low-light conditions. Beyond VQA, EgoNight also introduces two auxiliary tasks, day-night correspondence retrieval and egocentric depth estimation at night, that further explore the boundaries of existing models. We believe EgoNight-VQA provides a strong foundation for advancing application-driven egocentric vision research and for developing models that generalize across illumination domains. All the data and code will be made available upon acceptance.

  • 12 authors
·
Oct 7, 2025 2

Can Vision-Language Models Think from a First-Person Perspective?

Vision-language models (VLMs) have recently shown promising results in traditional downstream tasks. Evaluation studies have emerged to assess their abilities, with the majority focusing on the third-person perspective, and only a few addressing specific tasks from the first-person perspective. However, the capability of VLMs to "think" from a first-person perspective, a crucial attribute for advancing autonomous agents and robotics, remains largely unexplored. To bridge this research gap, we introduce EgoThink, a novel visual question-answering benchmark that encompasses six core capabilities with twelve detailed dimensions. The benchmark is constructed using selected clips from egocentric videos, with manually annotated question-answer pairs containing first-person information. To comprehensively assess VLMs, we evaluate eighteen popular VLMs on EgoThink. Moreover, given the open-ended format of the answers, we use GPT-4 as the automatic judge to compute single-answer grading. Experimental results indicate that although GPT-4V leads in numerous dimensions, all evaluated VLMs still possess considerable potential for improvement in first-person perspective tasks. Meanwhile, enlarging the number of trainable parameters has the most significant impact on model performance on EgoThink. In conclusion, EgoThink serves as a valuable addition to existing evaluation benchmarks for VLMs, providing an indispensable resource for future research in the realm of embodied artificial intelligence and robotics.

  • 7 authors
·
Nov 27, 2023

SuperMemory-VQA: An Egocentric Visual Question-Answering Benchmark for Long-Horizon Memory

AI glasses present a compelling platform for AI agents to serve as personalized memory assistants. To be genuinely useful, such systems must move beyond short-term video comprehension and address memory gaps that humans experience for practical, personal, or social purposes over longitudinal egocentric video streams. However, existing egocentric datasets predominantly focus on action recognition or generic QAs from short clips, measuring perceptual capabilities rather than realistic human memory needs. We introduce SuperMemory-VQA, an egocentric visual question answering (VQA) dataset for evaluating AI assistants on practical, long-horizon memory tasks. It contains 52.9 hours of everyday activities recorded with AI glasses, including synchronized RGB video, audio transcription, eye gaze, IMU, and SLAM trajectories. Through a human-verified annotation pipeline, we construct grounded 4,853 question-answer pairs that span object and location memory, intent recall, visual scene recall, timeline reconstruction, conversational memory, and in-context retrieval. Each question is posed as multiple-choice with an explicit "unanswerable" option to test hallucination robustness. Benchmarking leading agentic frameworks and LLM backbones reveals that existing systems remain far from reliable on real-world memory tasks, highlighting the need for new architectures for grounded AI memory that can answer only when evidence is sufficient. A participant survey further supports that our questions are realistic, useful, and aligned with everyday memory needs.

EgoLife: Towards Egocentric Life Assistant

We introduce EgoLife, a project to develop an egocentric life assistant that accompanies and enhances personal efficiency through AI-powered wearable glasses. To lay the foundation for this assistant, we conducted a comprehensive data collection study where six participants lived together for one week, continuously recording their daily activities - including discussions, shopping, cooking, socializing, and entertainment - using AI glasses for multimodal egocentric video capture, along with synchronized third-person-view video references. This effort resulted in the EgoLife Dataset, a comprehensive 300-hour egocentric, interpersonal, multiview, and multimodal daily life dataset with intensive annotation. Leveraging this dataset, we introduce EgoLifeQA, a suite of long-context, life-oriented question-answering tasks designed to provide meaningful assistance in daily life by addressing practical questions such as recalling past relevant events, monitoring health habits, and offering personalized recommendations. To address the key technical challenges of (1) developing robust visual-audio models for egocentric data, (2) enabling identity recognition, and (3) facilitating long-context question answering over extensive temporal information, we introduce EgoButler, an integrated system comprising EgoGPT and EgoRAG. EgoGPT is an omni-modal model trained on egocentric datasets, achieving state-of-the-art performance on egocentric video understanding. EgoRAG is a retrieval-based component that supports answering ultra-long-context questions. Our experimental studies verify their working mechanisms and reveal critical factors and bottlenecks, guiding future improvements. By releasing our datasets, models, and benchmarks, we aim to stimulate further research in egocentric AI assistants.

  • 22 authors
·
Mar 5, 2025 2

EgoCoT-Bench: Benchmarking Grounded and Verifiable Operation-Centric Chain of Thought Reasoning for MLLMs

The rapid development of Multimodal Large Language Models (MLLMs) has led to growing interest in egocentric video understanding, specifically the ability for MLLMs to recognize fine-grained hand-object interactions, track object state changes over time, and reason about manipulative processes in dynamic environments from a first-person perspective. However, existing egocentric video benchmarks suffer from limited grounded rationale evaluation, offering limited support for fine-grained operation-centric reasoning and rarely examining whether model rationales are grounded in explicit spatio-temporal evidence. To address this gap, we introduce EgoCoT-Bench, a fine-grained egocentric benchmark for grounded and verifiable operation-centric reasoning with explicit step-by-step rationale annotations. Overall, EgoCoT-Bench comprises 3,172 verifiable QA pairs over 351 egocentric videos separated into four task groups for a total of 12 sub-task groups, encompassing perception and retrospection, anticipation, and high-level reasoning. The benchmark is constructed through a spatio-temporal scene graphs (STSG) guided generation framework and is further refined by human annotators to ensure correctness, egocentric relevance and fine-grained quality. Experimental results show continuing difficulties with egocentric fine-grained reasoning and further reveal that many multimodal models produce explanations that are answer-correct, but have evidence that is inconsistent with the answer. We hope EgoCoT-Bench can serve as a useful testbed for grounded and verifiable reasoning in egocentric video understanding. Project page and supplementary materials are available at: https://dstardust.github.io/EgoCoT/.

  • 4 authors
·
May 18

Q&A Prompts: Discovering Rich Visual Clues through Mining Question-Answer Prompts for VQA requiring Diverse World Knowledge

With the breakthrough of multi-modal large language models, answering complex visual questions that demand advanced reasoning abilities and world knowledge has become a much more important testbed for developing AI models than ever. However, equipping AI models with robust cross-modality reasoning ability remains challenging since the cognition scheme of humans has not been understood systematically. In this paper, we believe that if we can collect visual clues in the given image as much as possible, we will recognize the image more accurately, understand the question better, recall relevant knowledge more easily, and finally reason out the answer. We discover these rich visual clues by mining question-answer pairs in images and sending them into multi-modal large language models as prompts. We call the proposed method Q&A Prompts. Specifically, we first use the image-answer pairs and the corresponding questions in the training set as inputs and outputs to train a visual question generation model. Then, we use an image tagging model to identify various instances and send packaged image-tag pairs into the visual question generation model to generate relevant questions with the extracted image tags as answers. Finally, we encode these generated question-answer pairs as prompts with a visual-aware prompting module and send them into pre-trained multi-modal large language models to reason out the final answers. Experimental results show that, compared with state-of-the-art methods, our Q&A Prompts achieves substantial improvements on the challenging visual question answering datasets requiring reasoning over diverse world knowledge, such as OK-VQA and A-OKVQA.

  • 2 authors
·
Jan 19, 2024

MA-EgoQA: Question Answering over Egocentric Videos from Multiple Embodied Agents

As embodied models become powerful, humans will collaborate with multiple embodied AI agents at their workplace or home in the future. To ensure better communication between human users and the multi-agent system, it is crucial to interpret incoming information from agents in parallel and refer to the appropriate context for each query. Existing challenges include effectively compressing and communicating high volumes of individual sensory inputs in the form of video and correctly aggregating multiple egocentric videos to construct system-level memory. In this work, we first formally define a novel problem of understanding multiple long-horizon egocentric videos simultaneously collected from embodied agents. To facilitate research in this direction, we introduce MultiAgent-EgoQA (MA-EgoQA), a benchmark designed to systemically evaluate existing models in our scenario. MA-EgoQA provides 1.7k questions unique to multiple egocentric streams, spanning five categories: social interaction, task coordination, theory-of-mind, temporal reasoning, and environmental interaction. We further propose a simple baseline model for MA-EgoQA named EgoMAS, which leverages shared memory across embodied agents and agent-wise dynamic retrieval. Through comprehensive evaluation across diverse baselines and EgoMAS on MA-EgoQA, we find that current approaches are unable to effectively handle multiple egocentric streams, highlighting the need for future advances in system-level understanding across the agents. The code and benchmark are available at https://ma-egoqa.github.io.

kaist-ai KAIST AI
·
Mar 10 2

EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation

Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the dual requirements of strictly causal generation and precise 3D spatial alignment. To tackle this problem, we first construct the Human Reaction Dataset (HRD) to address data scarcity and misalignment by building a spatially aligned egocentric video-reaction dataset, as existing datasets (e.g., ViMo) suffer from significant spatial inconsistency between the egocentric video and reaction motion, e.g., dynamically moving motions are always paired with fixed-camera videos. Leveraging HRD, we present EgoReAct, the first autoregressive framework that generates 3D-aligned human reaction motions from egocentric video streams in real-time. We first compress the reaction motion into a compact yet expressive latent space via a Vector Quantised-Variational AutoEncoder and then train a Generative Pre-trained Transformer for reaction generation from the visual input. EgoReAct incorporates 3D dynamic features, i.e., metric depth, and head dynamics during the generation, which effectively enhance spatial grounding. Extensive experiments demonstrate that EgoReAct achieves remarkably higher realism, spatial consistency, and generation efficiency compared with prior methods, while maintaining strict causality during generation. We will release code, models, and data upon acceptance.

  • 13 authors
·
Dec 28, 2025

Beyond Question-Based Biases: Assessing Multimodal Shortcut Learning in Visual Question Answering

We introduce an evaluation methodology for visual question answering (VQA) to better diagnose cases of shortcut learning. These cases happen when a model exploits spurious statistical regularities to produce correct answers but does not actually deploy the desired behavior. There is a need to identify possible shortcuts in a dataset and assess their use before deploying a model in the real world. The research community in VQA has focused exclusively on question-based shortcuts, where a model might, for example, answer "What is the color of the sky" with "blue" by relying mostly on the question-conditional training prior and give little weight to visual evidence. We go a step further and consider multimodal shortcuts that involve both questions and images. We first identify potential shortcuts in the popular VQA v2 training set by mining trivial predictive rules such as co-occurrences of words and visual elements. We then introduce VQA-CounterExamples (VQA-CE), an evaluation protocol based on our subset of CounterExamples i.e. image-question-answer triplets where our rules lead to incorrect answers. We use this new evaluation in a large-scale study of existing approaches for VQA. We demonstrate that even state-of-the-art models perform poorly and that existing techniques to reduce biases are largely ineffective in this context. Our findings suggest that past work on question-based biases in VQA has only addressed one facet of a complex issue. The code for our method is available at https://github.com/cdancette/detect-shortcuts.

  • 4 authors
·
Aug 31, 2021

Enhancing Visual Question Answering through Question-Driven Image Captions as Prompts

Visual question answering (VQA) is known as an AI-complete task as it requires understanding, reasoning, and inferring about the vision and the language content. Over the past few years, numerous neural architectures have been suggested for the VQA problem. However, achieving success in zero-shot VQA remains a challenge due to its requirement for advanced generalization and reasoning skills. This study explores the impact of incorporating image captioning as an intermediary process within the VQA pipeline. Specifically, we explore the efficacy of utilizing image captions instead of images and leveraging large language models (LLMs) to establish a zero-shot setting. Since image captioning is the most crucial step in this process, we compare the impact of state-of-the-art image captioning models on VQA performance across various question types in terms of structure and semantics. We propose a straightforward and efficient question-driven image captioning approach within this pipeline to transfer contextual information into the question-answering (QA) model. This method involves extracting keywords from the question, generating a caption for each image-question pair using the keywords, and incorporating the question-driven caption into the LLM prompt. We evaluate the efficacy of using general-purpose and question-driven image captions in the VQA pipeline. Our study highlights the potential of employing image captions and harnessing the capabilities of LLMs to achieve competitive performance on GQA under the zero-shot setting. Our code is available at https://github.com/ovguyo/captions-in-VQA.

  • 2 authors
·
Apr 12, 2024

EgoObjects: A Large-Scale Egocentric Dataset for Fine-Grained Object Understanding

Object understanding in egocentric visual data is arguably a fundamental research topic in egocentric vision. However, existing object datasets are either non-egocentric or have limitations in object categories, visual content, and annotation granularities. In this work, we introduce EgoObjects, a large-scale egocentric dataset for fine-grained object understanding. Its Pilot version contains over 9K videos collected by 250 participants from 50+ countries using 4 wearable devices, and over 650K object annotations from 368 object categories. Unlike prior datasets containing only object category labels, EgoObjects also annotates each object with an instance-level identifier, and includes over 14K unique object instances. EgoObjects was designed to capture the same object under diverse background complexities, surrounding objects, distance, lighting and camera motion. In parallel to the data collection, we conducted data annotation by developing a multi-stage federated annotation process to accommodate the growing nature of the dataset. To bootstrap the research on EgoObjects, we present a suite of 4 benchmark tasks around the egocentric object understanding, including a novel instance level- and the classical category level object detection. Moreover, we also introduce 2 novel continual learning object detection tasks. The dataset and API are available at https://github.com/facebookresearch/EgoObjects.

  • 9 authors
·
Sep 15, 2023

From Known to the Unknown: Transferring Knowledge to Answer Questions about Novel Visual and Semantic Concepts

Current Visual Question Answering (VQA) systems can answer intelligent questions about `Known' visual content. However, their performance drops significantly when questions about visually and linguistically `Unknown' concepts are presented during inference (`Open-world' scenario). A practical VQA system should be able to deal with novel concepts in real world settings. To address this problem, we propose an exemplar-based approach that transfers learning (i.e., knowledge) from previously `Known' concepts to answer questions about the `Unknown'. We learn a highly discriminative joint embedding space, where visual and semantic features are fused to give a unified representation. Once novel concepts are presented to the model, it looks for the closest match from an exemplar set in the joint embedding space. This auxiliary information is used alongside the given Image-Question pair to refine visual attention in a hierarchical fashion. Since handling the high dimensional exemplars on large datasets can be a significant challenge, we introduce an efficient matching scheme that uses a compact feature description for search and retrieval. To evaluate our model, we propose a new split for VQA, separating Unknown visual and semantic concepts from the training set. Our approach shows significant improvements over state-of-the-art VQA models on the proposed Open-World VQA dataset and standard VQA datasets.

  • 3 authors
·
Nov 30, 2018

SQ-LLaVA: Self-Questioning for Large Vision-Language Assistant

Recent advances in vision-language models have shown notable generalization in broad tasks through visual instruction tuning. However, bridging the gap between the pre-trained vision encoder and the large language models (LLMs) becomes the whole network's bottleneck. To improve cross-modality alignment, existing works usually consider more visual instruction data covering a broader range of vision tasks to fine-tune the model for question-answering, which, however, is costly to obtain and has not thoroughly explored the rich contextual information contained in images. This paper first attempts to harness the overlooked context within visual instruction data, training the model to self-supervised "learning" how to ask high-quality questions. In this way, we introduce a novel framework named SQ-LLaVA: Self-Questioning for Large Vision-Language Assistant. SQ-LLaVA exhibits proficiency in generating flexible and meaningful image-related questions while analyzing the visual clue and prior language knowledge, signifying an advanced level of generalized visual understanding. Moreover, fine-tuning SQ-LLaVA on higher-quality instruction data shows a performance improvement compared with traditional visual-instruction tuning methods. This improvement highlights the efficacy of self-questioning techniques in achieving a deeper and more nuanced comprehension of visual content across various contexts.

  • 6 authors
·
Mar 17, 2024

EgoReasoner: Learning Egocentric 4D Reasoning via Task-Adaptive Structured Thinking

Egocentric video understanding is inherently complex due to the dynamic 4D nature of the environment, where camera motion and object displacements necessitate a continuous re-evaluation of spatial relations. In this work, we target a suite of under-explored egocentric 4D reasoning tasks, including fixture interaction counting, viewpoint-relative fixture location, object movement itinerary tracking, and stationary object localization, that require fundamentally different cognitive operations: spatial anchoring, temporal tracking, and duration reasoning. We observe that these structural differences make task-agnostic approaches insufficient: generic Chain-of-Thought methods lack task-appropriate reasoning primitives, and uniform reinforcement learning actively destabilizes performance on spatial tasks. To address this, we propose EgoReasoner, a two-stage framework that aligns both the reasoning scaffold and the reward signal to each task's cognitive structure. In the first stage, Task-Adaptive Thinking Templates guide the synthesis of structured CoT traces that teach the model to reason adaptively across task types via supervised fine-tuning. In the second stage, task-aware reward functions verify entity grounding, temporal alignment, and task-adaptive logical consistency, selectively strengthening each reasoning pathway via reinforcement fine-tuning with GRPO. Our 3B-parameter model, trained on only 16K samples, achieves 37.5% average accuracy on the challenging HD-EPIC benchmark, surpassing Qwen2.5-VL-7B (25.7%) by over 10 points.

  • 12 authors
·
Mar 30

CRAG-MM: Multi-modal Multi-turn Comprehensive RAG Benchmark

Wearable devices such as smart glasses are transforming the way people interact with their surroundings, enabling users to seek information regarding entities in their view. Multi-Modal Retrieval-Augmented Generation (MM-RAG) plays a key role in supporting such questions, yet there is still no comprehensive benchmark for this task, especially regarding wearables scenarios. To fill this gap, we present CRAG-MM -- a Comprehensive RAG benchmark for Multi-modal Multi-turn conversations. CRAG-MM contains a diverse set of 6.5K (image, question, answer) triplets and 2K visual-based multi-turn conversations across 13 domains, including 6.2K egocentric images designed to mimic captures from wearable devices. We carefully constructed the questions to reflect real-world scenarios and challenges, including five types of image-quality issues, six question types, varying entity popularity, differing information dynamism, and different conversation turns. We design three tasks: single-source augmentation, multi-source augmentation, and multi-turn conversations -- each paired with an associated retrieval corpus and APIs for both image-KG retrieval and webpage retrieval. Our evaluation shows that straightforward RAG approaches achieve only 32% and 43% truthfulness on CRAG-MM single- and multi-turn QA, respectively, whereas state-of-the-art industry solutions have similar quality (32%/45%), underscoring ample room for improvement. The benchmark has hosted KDD Cup 2025, attracting about 1K participants and 5K submissions, with winning solutions improving baseline performance by 28%, highlighting its early impact on advancing the field.

facebook AI at Meta
·
Oct 30, 2025 1

Understanding Dynamic Scenes in Ego Centric 4D Point Clouds

Understanding dynamic 4D scenes from an egocentric perspective-modeling changes in 3D spatial structure over time-is crucial for human-machine interaction, autonomous navigation, and embodied intelligence. While existing egocentric datasets contain dynamic scenes, they lack unified 4D annotations and task-driven evaluation protocols for fine-grained spatio-temporal reasoning, especially on motion of objects and human, together with their interactions. To address this gap, we introduce EgoDynamic4D, a novel QA benchmark on highly dynamic scenes, comprising RGB-D video, camera poses, globally unique instance masks, and 4D bounding boxes. We construct 927K QA pairs accompanied by explicit Chain-of-Thought (CoT), enabling verifiable, step-by-step spatio-temporal reasoning. We design 12 dynamic QA tasks covering agent motion, human-object interaction, trajectory prediction, relation understanding, and temporal-causal reasoning, with fine-grained, multidimensional metrics. To tackle these tasks, we propose an end-to-end spatio-temporal reasoning framework that unifies dynamic and static scene information, using instance-aware feature encoding, time and camera encoding, and spatially adaptive down-sampling to compress large 4D scenes into token sequences manageable by LLMs. Experiments on EgoDynamic4D show that our method consistently outperforms baselines, validating the effectiveness of multimodal temporal modeling for egocentric dynamic scene understanding.

  • 5 authors
·
Aug 10, 2025

ChatGPT Asks, BLIP-2 Answers: Automatic Questioning Towards Enriched Visual Descriptions

Asking insightful questions is crucial for acquiring knowledge and expanding our understanding of the world. However, the importance of questioning has been largely overlooked in AI research, where models have been primarily developed to answer questions. With the recent advancements of large language models (LLMs) like ChatGPT, we discover their capability to ask high-quality questions when provided with a suitable prompt. This discovery presents a new opportunity to develop an automatic questioning system. In this paper, we introduce ChatCaptioner, a novel automatic-questioning method deployed in image captioning. Here, ChatGPT is prompted to ask a series of informative questions about images to BLIP-2, a strong vision question-answering model. By keeping acquiring new visual information from BLIP-2's answers, ChatCaptioner is able to generate more enriched image descriptions. We conduct human-subject evaluations on common image caption datasets such as COCO, Conceptual Caption, and WikiArt, and compare ChatCaptioner with BLIP-2 as well as ground truth. Our results demonstrate that ChatCaptioner's captions are significantly more informative, receiving three times as many votes from human evaluators for providing the most image information. Besides, ChatCaptioner identifies 53% more objects within the image than BLIP-2 alone measured by WordNet synset matching. Code is available at https://github.com/Vision-CAIR/ChatCaptioner

  • 6 authors
·
Mar 12, 2023

Imprint: Online Memory Compression for Long-Horizon Egocentric QA

Long-horizon egocentric question answering involves answering about events that have occurred hours or days in the past. This requires memory representations that remain both retrieval-effective and scalable over days or weeks of recording. Existing long-horizon egocentric QA methods construct memory as hierarchical textual summaries of observations. While effective for reducing memory size, summarization optimizes for descriptive compression rather than retrieval: repeated interactions are absorbed into coarse textual descriptions instead of being preserved as explicit, recurring memory units, making long-horizon evidence aggregation difficult. We propose Imprint, an interaction-centric memory framework that formulates long-horizon egocentric memory as an online memory compression problem rather than summarization. Incoming observations are first represented as structured Interaction Records and continuously organized into recurring interaction patterns. Using human memory consolidation signals of recurrence, recency, and distinctiveness, Imprint selectively retains and compresses interactions into a compact retrieval-oriented memory. We evaluate Imprint on EgoLifeQA, a seven-day egocentric benchmark containing questions that require reasoning over interactions occurring hours to days before the query. With the same LLM, Imprint improves QA accuracy from 31.0% to 35.8%, increases evidence-grounded answers by 6times compared with EgoRAG, reduces memory footprint by 2.3times, and decreases retrieval latency by 11.8times. These results demonstrate that memory compression provides a scalable and retrieval-effective foundation for long-horizon egocentric question answering.

  • 2 authors
·
Jun 30

Beyond Localization: A Comprehensive Diagnosis of Perspective-Conditioned Spatial Reasoning in MLLMs from Omnidirectional Images

Multimodal Large Language Models (MLLMs) show strong visual perception, yet remain limited in reasoning about space under changing viewpoints. We study this challenge as Perspective-Conditioned Spatial Reasoning (PCSR) in 360-degree omnidirectional images, where broad scene coverage reduces ambiguity from partial observations without eliminating the need for viewpoint-dependent inference. To assess this capability, we introduce PCSR-Bench, a diagnostic benchmark of 84,373 question-answer pairs from 2,600 omnidirectional images across 26 indoor environments. PCSR-Bench contains eight tasks spanning foundational perception (e.g., object counting, relative distance, and relative direction) and advanced PCSR, including compositional chains, egocentric rotation, perspective re-anchoring, ego-distortion, and limited-FOV visibility. We evaluate 14 representative MLLMs and observe a substantial perception-reasoning gap: accuracy reaches 57.59% on foundational relative direction, but drops to 13.49% on egocentric rotation, 7.13% on egocentric distortion, and 0.64% on open-ended compositional reasoning. To probe the plasticity of this gap, we conduct an RL-based diagnostic study on a 7B-scale model. Reward shaping improves a matched 7B baseline from 31.10% to 60.06% under a controlled setting, suggesting that PCSR is partial plasticity rather than being fully immutable. Still, the gains are task-selective, sensitive to reward design including both weight allocation and reward formulation, and partially dependent on the evaluation protocol. These results position PCSR as a key bottleneck in current MLLMs and highlight limited but meaningful room for recovery under targeted optimization.

  • 5 authors
·
May 17

Graph it first! Enabling Reasoning on Long-form Egocentric Videos through Scene Graphs

Existing multi-modal large language models (MLLMs) face significant challenges in processing long video sequences due to strict input token limitations. As a result, current video understanding approaches, especially in egocentric settings characterized by complex dynamics, frequent state changes, and moving cameras, are forced to massively subsample frames. This leads to severe loss of temporal and contextual information, constraining their ability to perform fine-grained video reasoning. In this work, we introduce a framework for egocentric video question answering (VQA) that overcomes these input constraints through Egocentric Scene Graphs (EgoSGs), i.e., temporally grounded, structured representations that capture objects, attributes, spatial relations, and interactions over time. By representing videos as compact, text-based scene graphs, our method preserves the essential visual and temporal information of the original video in a symbolic form that drastically reduces input length while maintaining semantic richness. Crucially, this enables MLLMs to reason efficiently over entire video sequences within their token budget. On HD-EPIC VQA, our method achieves state-of-the-art results, outperforming strong video-based baselines on multiple models and suggesting that structured, temporally grounded representations like EgoSGs can bridge long-form egocentric video understanding and the context limitations of today's MLLMs.

  • 5 authors
·
Jul 1

Do Vision-Language Models See or Guess? Measuring and Reducing Textual-Prior Reliance with a Phrasing-Controlled Benchmark

Vision-language models (VLMs) are increasingly deployed where answers must follow from what is in the image, yet they often answer from textual priors, the question's phrasing together with memorized world knowledge, rather than from the image itself, which inflates benchmark scores and yields confident but ungrounded answers. Existing benchmarks rarely isolate this behavior, since each image is usually paired with a single fixed question. To measure the reliance, we build a 540-image benchmark across six reasoning categories and generate four question variants over the same images, so that phrasing rather than image content is the controlled variable. The hardest variant is written directly from the image to minimize text leakage. We benchmark eleven VLMs spanning small open-weight models to large closed-source systems: every model degrades on the hardest variant, and open models fall furthest. Our central diagnostic is a no-image ablation, which collapses the open-weight models to their text-only floor (1 to 9 percent). Three further analyses, LLM-rated difficulty, low base-to-final textual similarity, and human re-annotation, corroborate genuine image-dependence. In-context exemplars that match how a variant was built recover the most accuracy, and GRPO post-training of a small VLM yields consistent gains across all four variants that transfer to a held-out out-of-distribution set. Textual-prior reliance is measurable and partly trainable away.

  • 4 authors
·
Jun 8

NuScenes-QA: A Multi-modal Visual Question Answering Benchmark for Autonomous Driving Scenario

We introduce a novel visual question answering (VQA) task in the context of autonomous driving, aiming to answer natural language questions based on street-view clues. Compared to traditional VQA tasks, VQA in autonomous driving scenario presents more challenges. Firstly, the raw visual data are multi-modal, including images and point clouds captured by camera and LiDAR, respectively. Secondly, the data are multi-frame due to the continuous, real-time acquisition. Thirdly, the outdoor scenes exhibit both moving foreground and static background. Existing VQA benchmarks fail to adequately address these complexities. To bridge this gap, we propose NuScenes-QA, the first benchmark for VQA in the autonomous driving scenario, encompassing 34K visual scenes and 460K question-answer pairs. Specifically, we leverage existing 3D detection annotations to generate scene graphs and design question templates manually. Subsequently, the question-answer pairs are generated programmatically based on these templates. Comprehensive statistics prove that our NuScenes-QA is a balanced large-scale benchmark with diverse question formats. Built upon it, we develop a series of baselines that employ advanced 3D detection and VQA techniques. Our extensive experiments highlight the challenges posed by this new task. Codes and dataset are available at https://github.com/qiantianwen/NuScenes-QA.

  • 5 authors
·
May 24, 2023

EgoM2P: Egocentric Multimodal Multitask Pretraining

Understanding multimodal signals in egocentric vision, such as RGB video, depth, camera poses, and gaze, is essential for applications in augmented reality, robotics, and human-computer interaction, enabling systems to better interpret the camera wearer's actions, intentions, and surrounding environment. However, building large-scale egocentric multimodal and multitask models presents unique challenges. Egocentric data are inherently heterogeneous, with large variations in modality coverage across devices and settings. Generating pseudo-labels for missing modalities, such as gaze or head-mounted camera trajectories, is often infeasible, making standard supervised learning approaches difficult to scale. Furthermore, dynamic camera motion and the complex temporal and spatial structure of first-person video pose additional challenges for the direct application of existing multimodal foundation models. To address these challenges, we introduce a set of efficient temporal tokenizers and propose EgoM2P, a masked modeling framework that learns from temporally-aware multimodal tokens to train a large, general-purpose model for egocentric 4D understanding. This unified design supports multitasking across diverse egocentric perception and synthesis tasks, including gaze prediction, egocentric camera tracking, and monocular depth estimation from egocentric video, and also serves as a generative model for conditional egocentric video synthesis. Across these tasks, EgoM2P matches or outperforms specialist models while being an order of magnitude faster. We will fully open-source EgoM2P to support the community and advance egocentric vision research. Project page: https://egom2p.github.io/.

  • 6 authors
·
Jun 9, 2025

Spatial Reasoning with Vision-Language Models in Ego-Centric Multi-View Scenes

Understanding 3D spatial relationships remains a major limitation of current Vision-Language Models (VLMs). Prior work has addressed this issue by creating spatial question-answering (QA) datasets based on single images or indoor videos. However, real-world embodied AI agents such as robots and self-driving cars typically rely on ego-centric, multi-view observations. To this end, we introduce Ego3D-Bench, a new benchmark designed to evaluate the spatial reasoning abilities of VLMs using ego-centric, multi-view outdoor data. Ego3D-Bench comprises over 8,600 QA pairs, created with significant involvement from human annotators to ensure quality and diversity. We benchmark 16 SOTA VLMs, including GPT-4o, Gemini1.5-Pro, InternVL3, and Qwen2.5-VL. Our results reveal a notable performance gap between human level scores and VLM performance, highlighting that current VLMs still fall short of human level spatial understanding. To bridge this gap, we propose Ego3D-VLM, a post-training framework that enhances 3D spatial reasoning of VLMs. Ego3D-VLM generates cognitive map based on estimated global 3D coordinates, resulting in 12% average improvement on multi-choice QA and 56% average improvement on absolute distance estimation. Ego3D-VLM is modular and can be integrated with any existing VLM. Together, Ego3D-Bench and Ego3D-VLM offer valuable tools for advancing toward human level spatial understanding in real-world, multi-view environments.

Evaluating Image Hallucination in Text-to-Image Generation with Question-Answering

Despite the impressive success of text-to-image (TTI) generation models, existing studies overlook the issue of whether these models accurately convey factual information. In this paper, we focus on the problem of image hallucination, where images created by generation models fail to faithfully depict factual content. To address this, we introduce I-HallA (Image Hallucination evaluation with Question Answering), a novel automated evaluation metric that measures the factuality of generated images through visual question answering (VQA). We also introduce I-HallA v1.0, a curated benchmark dataset for this purpose. As part of this process, we develop a pipeline that generates high-quality question-answer pairs using multiple GPT-4 Omni-based agents, with human judgments to ensure accuracy. Our evaluation protocols measure image hallucination by testing if images from existing TTI models can correctly respond to these questions. The I-HallA v1.0 dataset comprises 1.2K diverse image-text pairs across nine categories with 1,000 rigorously curated questions covering various compositional challenges. We evaluate five TTI models using I-HallA and reveal that these state-of-the-art models often fail to accurately convey factual information. Moreover, we validate the reliability of our metric by demonstrating a strong Spearman correlation (ρ=0.95) with human judgments. We believe our benchmark dataset and metric can serve as a foundation for developing factually accurate TTI generation models. Additional resources can be found on our project page: https://sgt-lim.github.io/I-HallA/.

kaist-ai KAIST AI
·
Feb 9, 2025

GAEA: A Geolocation Aware Conversational Model

Image geolocalization, in which, traditionally, an AI model predicts the precise GPS coordinates of an image is a challenging task with many downstream applications. However, the user cannot utilize the model to further their knowledge other than the GPS coordinate; the model lacks an understanding of the location and the conversational ability to communicate with the user. In recent days, with tremendous progress of large multimodal models (LMMs) proprietary and open-source researchers have attempted to geolocalize images via LMMs. However, the issues remain unaddressed; beyond general tasks, for more specialized downstream tasks, one of which is geolocalization, LMMs struggle. In this work, we propose to solve this problem by introducing a conversational model GAEA that can provide information regarding the location of an image, as required by a user. No large-scale dataset enabling the training of such a model exists. Thus we propose a comprehensive dataset GAEA with 800K images and around 1.6M question answer pairs constructed by leveraging OpenStreetMap (OSM) attributes and geographical context clues. For quantitative evaluation, we propose a diverse benchmark comprising 4K image-text pairs to evaluate conversational capabilities equipped with diverse question types. We consider 11 state-of-the-art open-source and proprietary LMMs and demonstrate that GAEA significantly outperforms the best open-source model, LLaVA-OneVision by 25.69% and the best proprietary model, GPT-4o by 8.28%. Our dataset, model and codes are available

  • 6 authors
·
Mar 20, 2025 2

Brain-IT-VQA: From Brain Signals to Answers

Decoding visual content from fMRI signals recorded while a person views images, and specifically answering questions about the seen images, is a long-standing challenge. While significant progress has been made in recent years in visual question answering (VQA) from fMRI, performance remains limited. Moreover, although recent models can make increasingly accurate predictions, they have rarely been used as tools for understanding the structure of visual representations in the brain. We present Brain-IT-VQA, a framework for visual question answering from fMRI. Building on the Brain Interaction Transformer (Brain-IT), our method decodes language tokens from brain activity and integrates them with a language model to answer visual questions. Our model substantially outperforms previous fMRI-based captioning and VQA approaches. We further introduce NSD-VQA, a new dataset and benchmark for visual question answering from fMRI. Unlike existing image-fMRI VQA datasets, which typically provide only a few broad and weakly controlled questions per image, NSD-VQA provides on average 20 question-answer pairs per image across 20 controlled question categories that disentangle multiple levels of visual understanding. This enables more reliable and interpretable evaluation despite limited fMRI test data. Together, Brain-IT-VQA and NSD-VQA provide both a strong predictive framework and a tool for studying brain representations. Using this benchmark, we quantify which forms of visual and semantic information can be reliably decoded from fMRI responses to natural images. We further analyze the contributions of different brain regions across question types.

EgoTools: Towards Tool-Centric Reasoning in Real-World Egocentric Videos

Real-world embodied tasks, from everyday activities to professional procedures, require agents to act under physical constraints while tracking evolving object and task states. Tool use sits at the heart of such tasks, as many everyday and professional activities are tool-mediated. Understanding them requires reasoning about affordances, hand-tool-object geometry, procedural progress, and causal effects on target objects. Yet despite strong performance on perception-oriented video tasks such as captioning and general video QA, current multimodal video models remain limited in this form of tool-centric embodied reasoning. Progress in this direction has been limited by the lack of real-world egocentric data and diagnostic benchmarks. To address this gap, we introduce EgoTools, the first comprehensive suite for egocentric tool-use understanding. It consists of two complementary components: EgoTools-Data, a large-scale corpus of 100 hours of tool-centric egocentric recordings with synchronized audio, dense captions, reasoning-heavy narrations, and supplementary 3D information; and EgoTools-Bench, a diagnostic benchmark of 1,000 QA pairs across four tracks that cover tool-use understanding from perception and geometry to procedure and causal reasoning. Experimental results show that current models still struggle to ground tool use in visual evidence: Gemini-3.1-Pro achieves 66.9% overall accuracy but only 51.7% on Perception & Grounding. Beyond evaluation, we validate EgoTools-Data as a training resource. On the full 1,000-question benchmark, full supervised fine-tuning improves Qwen3-VL-8B-Instruct from 50.0% to 60.9%, under strict source-video separation. Together, these results establish EgoTools as a unified resource for both training and diagnostic evaluation of real-world egocentric tool-use understanding.

ropedia-ai Ropedia
·
Sep 29 2

EgoSAT: A Comprehensive Benchmark of Egocentric Streaming Interaction Understanding

We introduce EgoSAT, the first comprehensive benchmark for egocentric video reasoning in streaming settings, designed to evaluate the capabilities of modern vision-language models (VLMs). The benchmark targets streaming interaction understanding, where video frames arrive sequentially and models must continuously interpret evolving visual context. EgoSAT unifies several previously distinct tasks within a single streaming framework. In this formulation, queries about completed events correspond to retrospective reasoning, queries about ongoing activities require online understanding, and queries about future actions involve prospective anticipation. This unified setting requires models to reason about the past, present, and future while operating under the constraint that only previously observed frames are available. EgoSAT contains 1,997 unique videos spanning 165 hours of egocentric footage and around 4,800 high-quality question-answer pairs, carefully designed to probe reasoning across varying temporal contexts. Using this benchmark, we evaluate a diverse set of both open-weight and closed-weight VLMs, providing a systematic assessment of their ability for streaming interaction understanding. By distinguishing answerability and conducting diagnostics on confidence of models, we find existing models not only struggle with prospective and retrospective modeling, but also exhibit severe mis-calibration: confidence often fails to track inherent answerability, leading to dangerous "confidently wrong" behaviors. Project page: https://leiyj23.github.io/EgoSAT/

  • 6 authors
·
Jun 22

GRAID: Enhancing Spatial Reasoning of VLMs Through High-Fidelity Data Generation

Vision Language Models (VLMs) achieve strong performance on many vision-language tasks but often struggle with spatial reasoningx2014a prerequisite for many applications. Empirically, we find that a dataset produced by a current training data generation pipeline has a 57.6% human validation rate. These rates stem from current limitations: single-image 3D reconstruction introduces cascading modeling errors and requires wide answer tolerances, while caption-based methods require hyper-detailed annotations and suffer from generative hallucinations. We present GRAID, built on the key insight that qualitative spatial relationships can be reliably determined from 2D geometric primitives alone. By operating exclusively on 2D bounding boxes from standard object detectors, GRAID avoids both 3D reconstruction errors and generative hallucinations, resulting in datasets that are of higher quality than existing tools that produce similar datasets as validated by human evaluations. We apply our framework to the BDD100k, NuImages, and Waymo datasets, generating over 8.5 million high-quality VQA pairs creating questions spanning spatial relations, counting, ranking, and size comparisons. We evaluate one of the datasets and find it achieves 91.16% human-validated accuracyx2014compared to 57.6% on a dataset generated by recent work. Critically, we demonstrate that when trained on GRAID data, models learn spatial reasoning concepts that generalize: models fine-tuned on 6 question types improve on over 10 held-out types, with accuracy gains of 47.5% on BDD and 37.9% on NuImages for Llama 3.2B 11B, and when trained on all questions types, achieve improvements on several existing benchmarks such as BLINK. The GRAID framework, datasets, and additional information can be found this https URL{here}.

  • 6 authors
·
Oct 24, 2025

Self-Consistency as a Free Lunch: Reducing Hallucinations in Vision-Language Models via Self-Reflection

Vision-language models often hallucinate details, generating non-existent objects or inaccurate attributes that compromise output reliability. Existing methods typically address these issues via extensive human annotations or external supervision from more powerful models. In this work, we present a novel framework that leverages the model's self-consistency between long responses and short answers to generate preference pairs for training. We observe that short binary questions tend to yield highly reliable responses, which can be used to query the target model to evaluate and rank its generated responses. Specifically, we design a self-reflection pipeline where detailed model responses are compared against concise binary answers, and inconsistency signals are utilized to automatically curate high-quality training data without human annotations or external model-based supervision. By relying solely on self-consistency rather than external supervision, our method offers a scalable and efficient solution that effectively reduces hallucinations using unlabeled data. Extensive experiments on multiple benchmarks, i.e., AMBER, MultiObject-Hal (ROPE), Object HalBench, and MMHal-Bench, demonstrate significant improvements in factual grounding and reliability. Moreover, our approach maintains robust instruction-following ability, as evidenced by enhanced performance on LLaVA-Bench and MMBench.

  • 8 authors
·
Sep 27, 2025

Do LiDAR Language Models Really Understand Spatio-temporal Relationships?

Recent 4D LiDAR language models aim to reason about objects and their evolving spatial relationships. Yet, in our evaluation, always selecting the same option nearly matches the multiple-choice accuracy of two B4DL-derived configurations. We introduce LiDAR-Hallu, a geometry-referenced benchmark and diagnostic protocol with 10,000 questions across 150 nuScenes scenes. It covers object existence, ego-relative position, distance ordering, relative motion, and temporal localization, with explicit rules for selecting objects, comparing times, and determining reference answers. Our protocol combines fixed-answer and candidate-content controls, cross-scene pairs with identical prompts but opposite reference answers, and relation-specific recall. Analysis of 100,000 recorded responses reveals failures hidden by aggregate accuracy. Candidate duration alone makes temporal answers predictable without observing LiDAR. On paired questions, the models frequently give the same answer to scenes requiring opposite answers. Relation-specific analysis further shows that both configurations miss every positive lateral-motion case across all tested conditions. Temporal-shuffle contrastive decoding provides little net improvement, as repairs are largely offset by new errors and the main failures persist. These results show that evaluating spatio-temporal reasoning requires testing whether models distinguish the queried physical relationships, rather than relying on individual-answer accuracy alone. The source code, checkpoints, and data are released at https://github.com/Awesome4D/4DMLLM_Hallucination_Bench.

  • 11 authors
·
Sep 20

V^{2}-SAM: Marrying SAM2 with Multi-Prompt Experts for Cross-View Object Correspondence

Cross-view object correspondence, exemplified by the representative task of ego-exo object correspondence, aims to establish consistent associations of the same object across different viewpoints (e.g., ego-centric and exo-centric). This task poses significant challenges due to drastic viewpoint and appearance variations, making existing segmentation models, such as SAM2, non-trivial to apply directly. To address this, we present V^2-SAM, a unified cross-view object correspondence framework that adapts SAM2 from single-view segmentation to cross-view correspondence through two complementary prompt generators. Specifically, the Cross-View Anchor Prompt Generator (V^2-Anchor), built upon DINOv3 features, establishes geometry-aware correspondences and, for the first time, unlocks coordinate-based prompting for SAM2 in cross-view scenarios, while the Cross-View Visual Prompt Generator (V^2-Visual) enhances appearance-guided cues via a novel visual prompt matcher that aligns ego-exo representations from both feature and structural perspectives. To effectively exploit the strengths of both prompts, we further adopt a multi-expert design and introduce a Post-hoc Cyclic Consistency Selector (PCCS) that adaptively selects the most reliable expert based on cyclic consistency. Extensive experiments validate the effectiveness of V^2-SAM, achieving new state-of-the-art performance on Ego-Exo4D (ego-exo object correspondence), DAVIS-2017 (video object tracking), and HANDAL-X (robotic-ready cross-view correspondence).

  • 10 authors
·
Nov 25, 2025

Learning Situated Awareness in the Real World

A core aspect of human perception is situated awareness, the ability to relate ourselves to the surrounding physical environment and reason over possible actions in context. However, most existing benchmarks for multimodal foundation models (MFMs) emphasize environment-centric spatial relations (relations among objects in a scene), while largely overlooking observer-centric relationships that require reasoning relative to agent's viewpoint, pose, and motion. To bridge this gap, we introduce SAW-Bench (Situated Awareness in the Real World), a novel benchmark for evaluating egocentric situated awareness using real-world videos. SAW-Bench comprises 786 self-recorded videos captured with Ray-Ban Meta (Gen 2) smart glasses spanning diverse indoor and outdoor environments, and over 2,071 human-annotated question-answer pairs. It probes a model's observer-centric understanding with six different awareness tasks. Our comprehensive evaluation reveals a human-model performance gap of 37.66%, even with the best-performing MFM, Gemini 3 Flash. Beyond this gap, our in-depth analysis uncovers several notable findings; for example, while models can exploit partial geometric cues in egocentric videos, they often fail to infer a coherent camera geometry, leading to systematic spatial reasoning errors. We position SAW-Bench as a benchmark for situated spatial intelligence, moving beyond passive observation to understanding physically grounded, observer-centric dynamics.

EgoTaskQA: Understanding Human Tasks in Egocentric Videos

Understanding human tasks through video observations is an essential capability of intelligent agents. The challenges of such capability lie in the difficulty of generating a detailed understanding of situated actions, their effects on object states (i.e., state changes), and their causal dependencies. These challenges are further aggravated by the natural parallelism from multi-tasking and partial observations in multi-agent collaboration. Most prior works leverage action localization or future prediction as an indirect metric for evaluating such task understanding from videos. To make a direct evaluation, we introduce the EgoTaskQA benchmark that provides a single home for the crucial dimensions of task understanding through question-answering on real-world egocentric videos. We meticulously design questions that target the understanding of (1) action dependencies and effects, (2) intents and goals, and (3) agents' beliefs about others. These questions are divided into four types, including descriptive (what status?), predictive (what will?), explanatory (what caused?), and counterfactual (what if?) to provide diagnostic analyses on spatial, temporal, and causal understandings of goal-oriented tasks. We evaluate state-of-the-art video reasoning models on our benchmark and show their significant gaps between humans in understanding complex goal-oriented egocentric videos. We hope this effort will drive the vision community to move onward with goal-oriented video understanding and reasoning.

  • 4 authors
·
Oct 7, 2022

Everything in Its Place: Benchmarking Spatial Intelligence of Text-to-Image Models

Text-to-image (T2I) models have achieved remarkable success in generating high-fidelity images, but they often fail in handling complex spatial relationships, e.g., spatial perception, reasoning, or interaction. These critical aspects are largely overlooked by current benchmarks due to their short or information-sparse prompt design. In this paper, we introduce SpatialGenEval, a new benchmark designed to systematically evaluate the spatial intelligence of T2I models, covering two key aspects: (1) SpatialGenEval involves 1,230 long, information-dense prompts across 25 real-world scenes. Each prompt integrates 10 spatial sub-domains and corresponding 10 multi-choice question-answer pairs, ranging from object position and layout to occlusion and causality. Our extensive evaluation of 21 state-of-the-art models reveals that higher-order spatial reasoning remains a primary bottleneck. (2) To demonstrate that the utility of our information-dense design goes beyond simple evaluation, we also construct the SpatialT2I dataset. It contains 15,400 text-image pairs with rewritten prompts to ensure image consistency while preserving information density. Fine-tuned results on current foundation models (i.e., Stable Diffusion-XL, Uniworld-V1, OmniGen2) yield consistent performance gains (+4.2%, +5.7%, +4.4%) and more realistic effects in spatial relations, highlighting a data-centric paradigm to achieve spatial intelligence in T2I models.

AGI-LAB-HF AGI Lab
·
Jan 28 3

EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queries

With the recent advances in video and 3D understanding, novel 4D spatio-temporal methods fusing both concepts have emerged. Towards this direction, the Ego4D Episodic Memory Benchmark proposed a task for Visual Queries with 3D Localization (VQ3D). Given an egocentric video clip and an image crop depicting a query object, the goal is to localize the 3D position of the center of that query object with respect to the camera pose of a query frame. Current methods tackle the problem of VQ3D by unprojecting the 2D localization results of the sibling task Visual Queries with 2D Localization (VQ2D) into 3D predictions. Yet, we point out that the low number of camera poses caused by camera re-localization from previous VQ3D methods severally hinders their overall success rate. In this work, we formalize a pipeline (we dub EgoLoc) that better entangles 3D multiview geometry with 2D object retrieval from egocentric videos. Our approach involves estimating more robust camera poses and aggregating multi-view 3D displacements by leveraging the 2D detection confidence, which enhances the success rate of object queries and leads to a significant improvement in the VQ3D baseline performance. Specifically, our approach achieves an overall success rate of up to 87.12%, which sets a new state-of-the-art result in the VQ3D task. We provide a comprehensive empirical analysis of the VQ3D task and existing solutions, and highlight the remaining challenges in VQ3D. The code is available at https://github.com/Wayne-Mai/EgoLoc.

  • 5 authors
·
Dec 13, 2022

Understanding From Human Perspective: A Multi-agent System for Interactive Egocentric Medical Image Segmentation

Interactive egocentric medical image segmentation (IEMIS) plays an important role in smart-glasses-assisted medical image review, segmenting the medical targets a clinician refers to from their egocentric view. Once it succeeds, the object-level visual evidence it provides strengthens the review and underpins fine-grained analysis and clinical decision-making. However, the instruction and the video both come from the user's egocentric perspective, which poses two challenges. (1) Semantic ambiguity leaves the model unable to confirm the user-intended target. (2) Visual variability makes the segmentation jump from frame to frame. In this paper, we propose EgoMed-Agent, a multi-agent system that understands the target from the human perspective through two workflows. (1) The Target Confirmation Workflow grounds the instruction against candidate targets with a reliability score, confirming the target when the grounding is reliable and asking the user to clarify when it is not, thereby confirming the segmentation target. (2) The Localization-Guided Propagation Workflow couples mask propagation with per-frame target localization, using the localized target to correct the propagated mask whenever the two diverge, so the segmentation stays on the target across the egocentric video. Extensive experiments show that EgoMed-Agent reaches 71.34\% average Dice, far above the best text-prompted baseline (11.70\%). Our code is available at https://github.com/wdyyyyyy/EgoMed-Agent{our project page}.

  • 6 authors
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Jul 18

Davidsonian Scene Graph: Improving Reliability in Fine-grained Evaluation for Text-to-Image Generation

Evaluating text-to-image models is notoriously difficult. A strong recent approach for assessing text-image faithfulness is based on QG/A (question generation and answering), which uses pre-trained foundational models to automatically generate a set of questions and answers from the prompt, and output images are scored based on whether these answers extracted with a visual question answering model are consistent with the prompt-based answers. This kind of evaluation is naturally dependent on the quality of the underlying QG and VQA models. We identify and address several reliability challenges in existing QG/A work: (a) QG questions should respect the prompt (avoiding hallucinations, duplications, and omissions) and (b) VQA answers should be consistent (not asserting that there is no motorcycle in an image while also claiming the motorcycle is blue). We address these issues with Davidsonian Scene Graph (DSG), an empirically grounded evaluation framework inspired by formal semantics, which is adaptable to any QG/A frameworks. DSG produces atomic and unique questions organized in dependency graphs, which (i) ensure appropriate semantic coverage and (ii) sidestep inconsistent answers. With extensive experimentation and human evaluation on a range of model configurations (LLM, VQA, and T2I), we empirically demonstrate that DSG addresses the challenges noted above. Finally, we present DSG-1k, an open-sourced evaluation benchmark that includes 1,060 prompts, covering a wide range of fine-grained semantic categories with a balanced distribution. We release the DSG-1k prompts and the corresponding DSG questions.

  • 9 authors
·
Oct 27, 2023

EgoTracks: A Long-term Egocentric Visual Object Tracking Dataset

Visual object tracking is a key component to many egocentric vision problems. However, the full spectrum of challenges of egocentric tracking faced by an embodied AI is underrepresented in many existing datasets; these tend to focus on relatively short, third-person videos. Egocentric video has several distinguishing characteristics from those commonly found in past datasets: frequent large camera motions and hand interactions with objects commonly lead to occlusions or objects exiting the frame, and object appearance can change rapidly due to widely different points of view, scale, or object states. Embodied tracking is also naturally long-term, and being able to consistently (re-)associate objects to their appearances and disappearances over as long as a lifetime is critical. Previous datasets under-emphasize this re-detection problem, and their "framed" nature has led to adoption of various spatiotemporal priors that we find do not necessarily generalize to egocentric video. We thus introduce EgoTracks, a new dataset for long-term egocentric visual object tracking. Sourced from the Ego4D dataset, this new dataset presents a significant challenge to recent state-of-the-art single-object tracking models, which we find score poorly on traditional tracking metrics for our new dataset, compared to popular benchmarks. We further show improvements that can be made to a STARK tracker to significantly increase its performance on egocentric data, resulting in a baseline model we call EgoSTARK. We publicly release our annotations and benchmark, hoping our dataset leads to further advancements in tracking.

  • 4 authors
·
Sep 30, 2023

HoneyBee: Data Recipes for Vision-Language Reasoners

Recent advances in vision-language models (VLMs) have made them highly effective at reasoning tasks. However, the principles underlying the construction of performant VL reasoning training datasets remain poorly understood. In this work, we introduce several data curation approaches and study their impacts on VL reasoning capabilities by carefully controlling training and evaluation setups. We analyze the effects of context (image and question pair) sources, implement targeted data interventions, and explore scaling up images, questions, and chain-of-thought (CoT) solutions. Our findings reveal that (a) context source strategies significantly affect VLM performance, (b) interventions such as auxiliary signals from image captions and the inclusion of text-only reasoning yield substantial gains, and (c) scaling all data dimensions (e.g., unique questions per image and unique CoTs per image-question pair) consistently improves reasoning capability. Motivated by these insights, we introduce HoneyBee, a large-scale, high-quality CoT reasoning dataset with 2.5M examples consisting 350K image-question pairs. VLMs trained with HoneyBee outperform state-of-the-art models across model sizes. For instance, a HoneyBee-trained VLM with 3B parameters outperforms the SOTA model and the base model by 7.8% and 24.8%, respectively, on MathVerse. Furthermore, we propose a test-time scaling strategy that reduces decoding cost by 73% without sacrificing accuracy. Overall, this work presents improved strategies for VL reasoning dataset curation research.

facebook AI at Meta
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Oct 14, 2025 2